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The Walking Dead Season 2 Game Mac Download: A Guide to Install and Enjoy the Thrilling Adventure



The information about the install size of The Walking Dead: Season 2 is currently not available. It's a game often downloaded in some countries such as Russian Federation, United Kingdom, and United States.


The Walking Dead: Season Two is an episodic adventure video game developed by Telltale Games and based on The Walking Dead comic book series. It is the sequel to The Walking Dead, with the episodes released between December 2013 and August 2014. There was a retail collector's disc edition released after the conclusion of the season.[14][15][16] The game employs the same narrative structure as the first season, where player choice in one episode will have a permanent impact on future story elements. The player choices recorded in save files from the first season and the additional episode 400 Days carry over into the second season.[17] Clementine, who was the player's main companion during the first season, is the playable character in Season Two.[18]




The Walking Dead Season 2 Game Download Mac




Similar to the previous season, The Walking Dead: Season Two is a point-and-click adventure game. The player, in control of Clementine, can direct the character around the environment, examine and interact with various scenery elements and collect and use objects to advance the story. The player can also initiate conversations with non-player characters via conversation trees. Certain replies from other characters may offer the player multiple choices to select from, including the option to stay silent, with a limited amount of time to make the selection; if the player does not select an option, the conversation will continue as if they had stayed quiet. Such choices can affect how the other characters will later react to Clementine which can influence later events in the story. Other scenes are more action-oriented, requiring the player to complete quick time events to prevent Clementine or her allies from getting killed. If the player fails at these events, the game will restart at the start of the scene. Such action scenes may also require the player to make a key decision within a limited time frame, such as which of two characters to save from attacking walkers.


The player's choices and actions will impact story elements in later episodes; for example, a character that the player does not choose to save will not appear in later scenes. Season Two also incorporates the player's choices from the first season and the DLC 400 Days, via the saved game file from these games, to influence the story and events in these episodes.


When Telltale Games acquired the right to make video games based on The Walking Dead comics, they signed a contract for a "multi-year, multi-platform, multi-title" license.[20] This license went into effect after the success of the first season of The Walking Dead, when Telltale commissioned a second series of games based on the franchise.[21] The first season was considered highly successful, helping to revitalize the adventure game genre which had been in decline since the mid-1990s,[22][23] with Telltale being recognized as one of the top development studios in 2012.[24]


During an interview on IGN's Up at Noon, writer Gary Whitta teased more The Walking Dead from Telltale sooner than later. "You won't have to wait for season two to play more Walking Dead", he claimed. "I can tell you what you already know, which is season two is coming. There's not much to say because it really is very early... it's a way off", said Whitta. "But, knowing that it's a way off, and knowing that people are hungry for more Walking Dead there may very well be more Walking Dead from Telltale before season two. We may have a little something extra for you between season one and two". Whitta continued to tease that something is in the works right now "that will make the wait for season two slightly less agonizing".[25] This was revealed at the 2013 Electronic Entertainment Expo in June 2013 to be an additional episode called The Walking Dead: 400 Days that is available as downloadable content for the first season. It introduces five new characters that journalists expect to carry into Season Two. 400 Days will use data about the player's decisions in season one, and decisions made in 400 Days will carry into Season Two.[26]


Writing for Season Two was done to contrast the work they had completed in the first season. At the start of the writing cycle for the second season, they had debated who their primary character would be including introducing new group of survivors that they could use to flesh out the backstories of characters from the first season, or with a new "protector" for Clementine.[27] They eventually agreed to use Clementine as the main character as they felt her story needed to be continued.[27] By changing the player's perspective from that of Lee to Clementine, they wanted to create a "different sort of agency" that the player will experience. Instead of the player, as Lee, looking to help Clementine and others, the player as Clementine would now have to determine who to trust to help her. They also emphasize this new perspective by using several camera angles from a low perspective, to emphasize that Clementine is a child compared to others she meets.[28] The developers also recognized that they needed to avoid making Clementine feel like a "carbon copy" of the character from the first season and instead something crafted by the player's decisions. To resolve this they created the first scenario of the game that would separate her from the familiar characters and to make it feel a result of the player's actions, so that the player would directly connect with Clementine's situation.[29] The concept they kept in mind to write for Season Two was "[Clementine is] eleven years old and the world doesn't care."[27]


As with the previous season, Telltale plans to release Season Two for Microsoft Windows and OS X computers, on PlayStation 3, Xbox 360, PlayStation Vita, and on iOS devices.[30] Releases for the PlayStation 4 and Xbox One consoles were announced in May 2014 with release at a later date, along with retail versions of the game for PlayStation 3 and Xbox 360 consoles.[31] A Nintendo Switch version was released in 2020.[32]


The season was formally announced in late October 2013. The announcement showcased Clementine as the playable character for the game, set sometime after the events of the first series. Telltale's CEO Dan Conners stated that this will put "players in the shoes of a lead role that will challenge their expectations of how to survive in a world where no one can be trusted".[33] The first episode was released in the fourth quarter of 2013, with subsequent episodes released four to six weeks apart. A collector's disc was announced to purchase at the end of the season, with those who pre-order the game (from the Telltale Games Store) receiving it for just the shipping and handling cost.[33]


On September 10, 2019, an official soundtrack album of Jared Emerson-Johnson's B.A.F.T.A. Award nominated[34] score to the game was released for digital download and on streaming services,[35] with a special edition set of vinyl lps due to release shortly thereafter.[36]


There are also quick time events throughout the game that add to the tension. The Walking Dead includes sequences where you have to rapidly tap a button to fight off an enemy as well as sequences where you have to quickly take down zombies by clicking on them. The Walking Dead was never made to be a shooter so some of the gun play and even walking around featured some clunky controls when playing with a mouse and keyboard.


The narrative gains some steam as you're forced to make decisions that draw lines in the sand, and the consequences of The Walking Dead: 400 Days begin to show. You'll finally start to feel like the waters are muddy, as the choices Clem has to make aren't all about what's right and wrong, and it can be impossible to know what will come back to bite you later on. I felt torn in a way the first episode hadn't made me feel, and there were times I was literally holding my breath as incredibly tense scenes played out. It's a welcome complexity that really makes season two feel like it's grasping all its threads and pulling them tight... right before it ends on a pretty huge plot point just two hours in. TellTale's The Walking Dead games have always felt like they're at their strongest when they're placing just as much emphasis on character drama, if not more, than on making you flinch from gore or violence, and in that respect, A House Divided manages to succeed brilliantly without sacrificing any of the hard punches the series has become known for in the process. The next episode can't come soon enough.


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ofcorse when you realise the game is not selling well and postponed on consoles you have decided to end the license contract with starbreeze for good or pull the plug anyway this is really A shiity move and I consider to re think and at least let overkill release rest of season 2 because people who bought standard and deluxe Edition will not receive episodes 4-9 if these licence issues remain.


Why did you guys stop the DLC just when the game was getting better give the game a chance. A lot of us pc gamers were talking about how the last download was great. Let them continue to release new content like vermitide 2 is doing with there game. You guys gave up to quick this game has good game play and good content and can be more added to this game to make it a legend. 2ff7e9595c


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