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Text Animation Presets After Effects CS6 Crack: Download 1000+ Free Templates



What's up Joey here at School of Motion and welcome to day 26 of 30 days of after effects. Today, we have a pretty cool video. We're going to talk about text animators in after effects. Text animators are this feature of after effects that was added and it came with all these presets. It's amazingly powerful and really useful, but the problem is it's kind of confusing and things really aren't labeled in a way that makes it easy to use. So I'm going to help you figure out how it all works. And I'm going to show you some easy techniques to start building your own library of text animations and give you some insight as to why it's important for you to learn this feature of effects. So let's hop into after effects and get started.




text animation presets after effects cs6 crack



So let's talk about text animators. Um, now most people that I've actually seen use the text animators and after effects just sort of use the built-in presets that come with after effects, because there's really not a ton of great resources out there. I found to, to learn how to use these things. And, uh, you know, it's also, sometimes it's just easier to just manually animate type and make it do exactly what you want. But when you're doing a project that has a ton of type in it, and it's one of those jobs that, you know, I mentioned from time to time, not everything is going to go on your reel. Not everything is going to be the most amazing thing you've ever created. And sometimes you just got to get stuff done and text animators can let you do fairly sophisticated type animation, but in a way where it's super easy to change it.


And so that's what we're going to talk about today. So let's, let's just dive right in and I'll show you how I made all these little animations here. So let's make a new comp and we'll call this one bounce. I'm just going to add a type layer in there. We'll just type in the word bounce and, uh, and we'll get started. So, uh, the way text animators work, it's, it's actually in a weird way. It's similar to the way a MoGraph works inside of cinema 4d. So if you're familiar with that, then this may make a little bit more, more sense to you. Um, but if not, don't worry, I'm going to try and break this down and make it a little bit easier to understand. So the way you add a text animator is you, you have a text layer, right? And you open up the text options right there.


And, uh, and you can see over here, there's a little button that says animate with a little arrow. And if you click that arrow, you get all these neat things you can animate. So to make this bouncy animation, let me open up the original one I made here. Here's the bouncy animation. All right. So here's how I made this. Let me close all these two. So I don't confuse myself. Here we go. All so the way, one way you can use these, these text animators is to basically create positions and sort of states for your type and then animate between them to create, you know, bouncy animation or, um, you know, have things scale up and scale down or rotate into position or stuff like that. So what, what I do sometimes when I use these is all first all create, um, I'll click on this button and I'm gonna, I want these letters to sort of fly up from the bottom and sort of overshoot and come back and bounce and land.


If I animate the end, then it's going to sort of one at a time have each of these letters be influenced, right? And so that's sort of the simplest version of using a text animator. You can just set a key frame here, come over here, so that another key frame and Ram preview it. And there's your, your type animation. Right? And, and the thing is that the default settings for these are pretty ugly. Um, you know, every letter goes one at a time. There's no overlap to them. There's no easing. And it just, just doesn't really feel good. And it's kind of, it's a lot of steps, you know, like to try and make this feel good. It w this is I think the trouble with text animators and the reason they aren't more widely used is that they're just not that user-friendly right now.


Um, and maybe, maybe in a future version of after effects, that'd be changed, but, you know, it's just not that intuitive. So anyway, so what I'm going to do is I'm actually going to, uh, I'm going to stack a few of these texts, animators, not just going to use one and try, try to get it to do everything I'm gonna use multiple text animators. So what I did was I used one text animator, which is actually not animated at all. All it's doing is it's setting the initial position of my type down here. Okay. So then what I'm gonna do is I'm just going to duplicate this, right? So you just click on it, command D duplicates it, and now I'm going to say position oh one. All right. So now position, oh, one is actually going to be negative 6, 6, 3. Okay. And actually it's going to be even a little bit less than that, because what I want to happen is I want, I want the type to overshoot and then come back down. So this is going to be the first position. This type sort of ends up in. Okay. And now if I use this range selector and I animate from zero to 100, right. You can see that now because the type of starting down here and the purpose of this text animators to move it back up when I animate the end, right from left to right. The letters kind of fly back into, into the screen. So that's great. Um, another thing you can do is you can leave this at 100% and you can animate the offset.


Okay. So you can sort of play with the timing between it. Um, and that's, I mean, that's the basics of how you can stack type of factors to, or text effectors to get this right. And so then let's say you wanted it to just overshoot down the other way a little bit. Well, you could, you could just duplicate this, right. And then come to the position and just make this like a negative 45 or something. Um, so now it's going back the other way, and then you offset these key frames, right. And now, and, and you can see, we've got to kind of play with the timing a little bit. May have to kick these out a little bit more right now. It goes too far and it comes back down and it, and it shoots up a little bit. Um, and you know, what I found is that if you, if you start going too crazy with these, if you, uh, if you start stacking a whole bunch of them, you can see that the timing can start to, um, it can start to create kind of, it can sort of minimize the animation that you're trying to create.


And then I can just move my type layer up like this. So it's in the middle and there we go. And so now every T text animator I put after this is going to use that new anchor point. So again, you can stack these things to, to get the result you want. So now the next thing I want to do is animate the scale of some of these letters. And so if I, you know, what, one thing that's pretty cool about the text animators is that it works on a per character basis. So if I hit scale, it's going to scale up each letter, which gives you this interesting result that it's, you actually wouldn't be that easy to do any other way. Um, but what if I only want some letters big and I want it to be kind of random, right? There's um, you know, the, the default range selector is not going to give you that control.


And so now the position isn't, so in sync with the scale, right. And you can play with that. You could have, uh, or you, you know, you could have the position Twitch even a little bit after the, uh, after the scale is, is done animating. So it's kinda nice to have everything separate out. So there you go. So now you have this cool little glitchy animation, right. And, you know, I'm not really loving where that T is ending up. Right. So what I could do, let's see. So that is happening because of this position, key frame here. So I'm just going to change the random seat on that key frame. There we go. So now we'll get a different result. Cool. I kind of dig that. Right. So that's cool that, that, that shows you how you can use the Wigley, um, the wiggly little selector to get kind of random stuff.


And now of course, like you get the same benefits here. You can, you can literally type in whenever you want, and you've got this cool glitchy kind of animation, and you don't have to do anything else. And you can make a hundred of these in, in like a few minutes now. Um, so again, I want to keep reinforcing this. These are very powerful and you don't have to just think of them as all there's these canned type animations that ship with after effects in. Yes, they are cheesy. And yes, they, a lot of them really, you know, they look like, um, I don't know, like a bad video toaster preset or something, but you can make your own. Um, so I'll show you, um, let me just kind of show you a, another one. I did this one here, the slide one, right? This is similar to the bounce one I did, except, ah, you know what we're doing?


And I need to, um, I need to delete this rotation stuff. Cause this, this text animator, I'm only going to be dealing with opacity. And the first thing I'm going to do is in the initial setup, I'm going to add a property of opacity. So now, in addition to changing the anchor point, I'm going to set the opacity to zero. And now in the, uh, in this opacity, a factor here, what I'm going to do, I just called it an effector. That's how much this, this sort of works like cinema 4d. Uh, I'm gonna S I'm going to add the property of opacity to this and set the opacity to 100%. And now for the rain selector, all right, the range selector already has the animation on there. And so what's happening is it's moving through the letters one by one and fading them on as they rotate up pretty nifty.


All right. So the last thing I want to show you is how I made this one, just because I want to just demonstrate, and this is not really gonna this. Isn't going to be that useful for you unless you already know some expressions, but, uh, I want to show you just how powerful these things can be. This it's, it's pretty crazy the power built into these texts animators. And, you know, I think the more people that play around with them, um, and, and sort of try to really crack them open and figure them out, uh, the better all of us are going to be at understanding the power of them. Um, you really can do a lot of stuff with them. So what I, what I thought was, wouldn't it be cool if I could sort of have them alternate, you know, some come from the top, some come from the bottom and have them, um, you know, sort of work like a slot machine or something. 2ff7e9595c


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